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小试牛刀-Telebot区块链游戏机器人
本文章为记录自己开发基于区块链和Telebot实现的[石头、剪刀、布]游戏的过程,加深自己对区块链知识的理解和使用,加深对TeleBot依赖库的使用,同时希望可以帮助到有想实现相关功能的朋友.
目录
Welcome to Code Block's blog
本篇文章主要介绍了
[Telebot区块链游戏机器人]
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1.编写目的
本文章为记录自己开发基于区块链和Telebot实现的[石头、剪刀、布]游戏的过程,加深自己对区块链知识的理解和使用,加深对TeleBot依赖库的使用,同时希望可以帮助到有想实现相关功能的朋友.
2.实现功能
2.1 Wallet功能
用户可以通过/create命令命令创建游戏wallet,同时可以输入地址或扫码向该wallet发送一定数量的游戏代币,使用/wallet命令可以显示当前游戏wallet内的剩余代币数量。
2.2 游戏功能
用户可以将bot机器人添加到公开群组,同时在群组内发送/game命令创建具有奖励随机结果的游戏,使用不同的人向群组内回复该游戏/pk进行对战,获取对战结果并向游戏wallet发送设定的奖励游戏代币,用户可以使用/del删除当前已创建游戏。
2.3 提出功能
用户可以通过/bind命令绑定外部wallet并进行代币提出.
2.4 辅助功能
用户可以输入/rules查看游戏规则,输入/help命令查看机器人命令及解释。
3.功能实现详解
3.1 wallet功能
用户通过/create命令命令创建游戏wallet可以参考我的博客生成solana公私钥,/wallet显示wallet信息是通过solana.py根据保存的用户公钥查询.
def getBalance(publicKey:str):
solana_client = Client(rpc_url)
#公钥转换
pubkey=Pubkey.from_string(publicKey)
tokenPublicKey=Pubkey.from_string(BOGGY_TOKEN_MINT)
#获取SOL余额
sol_balance = solana_client.get_balance(pubkey)
#获取SPL代币余额
token_account=solana_client.get_token_accounts_by_owner_json_parsed(pubkey,TokenAccountOpts(mint=tokenPublicKey))
if noTokenAccount(token_account):
#不存在代币账户时,则余额为0
token_balance=0.0
else:
token_account_json=token_account.value[0].account.to_json()
token_balance=json.loads(token_account_json)['data']['parsed']['info']['tokenAmount']['uiAmount']
sol_balance=(sol_balance.value/10**9)
return sol_balance,token_balance
同时为方便用户使用,这边会将用户公钥通过qrcode库转换为二维码供用户扫码,主要代码为:
import qrcode
from io import BytesIO
from PIL import Image
import qrcode.main
def generate_qr(data):
# 生成普通二维码
qr = qrcode.main.QRCode(
version=1,
box_size=10,
border=4,
)
qr.add_data(data)
qr.make(fit=True)
qr_img = qr.make_image(fill_color="black", back_color="white")
# 将二维码图片保存到 BytesIO 对象中
img_io = BytesIO()
qr_img.save(img_io, format='PNG')
img_io.seek(0)
return img_io
实现效果:
3.2 游戏功能
游戏功能的设计思路是当用户在群组内输入/game时,根据(群组id+用户id+消息id)生成唯一的游戏id并通过json文件存储创建者生成的随机值信息.存储信息如下:
{
"create_user_id": 5385955983,
"create_username": "GameOfBoggy",
"create_select": 0,
"pk_user_id": 2038830708,
"pk_username": "USERT1223",
"pk_select": 1,
"pk_select_hex": "4b32e3c83744655cd4ab5cc991a342c99f52c73fa83f2393a995d53baf7aeb42",
"amount": 20,
"winner": "USERT1223",
"create_select_hex": "bd55d5aa6e461c63c811ff78bb00753c517eba47f086e563783a5e023ff342af",
"timestamp": 1721092512.869742,
"create_drand_hex": "e3b4d8b6af061ddc40449d87c57c06d93de8fa73dff0055a07cc8dadb047dd1e",
"pk_drand_hex": "808391bb3761db7f5be8ba296e143154f043ecced8e7a693698c8490300fe34f"
}
这里的是使用本地secrets库和调用远程的drand随机数链生成两个hash值(create_drand_hex和create_select_hex为创建者游戏结果计算hash,pk_select_hex和pk_drand_hex为pk者游戏结果计算hash,这些结果面会保存到链上以保证游戏结果公平性和随机性.),这两个hash值转换为整数相加并对3取余获得随机结果,以保证游戏的随机性和不可预测性:
调用远程drand API:
def get_drand_randomness():
# Drand API endpoint
url = "https://api.drand.sh/52db9ba70e0cc0f6eaf7803dd07447a1f5477735fd3f661792ba94600c84e971/public/latest"
# Send request to Drand
response = requests.get(url)
if response.status_code == 200:
# Parse the JSON response
data = response.json()
randomness = data['randomness']
return randomness
else:
return secrets.token_hex()
计算游戏随机结果:
def get_random_hex_int():
select_hex=secrets.token_hex()
drand_hex=get_drand_randomness()
hex_int = int(select_hex, 16)
drand_int = int(drand_hex,16)
select=(drand_int+hex_int)%3
return select,select_hex,drand_hex
为保证游戏的美观性,这边使用图片+文字方式让机器人回复用户随机结果:
def random_game(bot,message,type,create_username):
select,select_hex,drand_hex = get_random_hex_int()
imgPath="./img/{}.png".format(img[select])
msgText="<b>[{}] You random [{}]! @{}</b>".format(type,img[select],create_username)
send_message=bot.send_photo(message.chat.id, open(imgPath, 'rb'), caption=msgText,parse_mode='HTML')
return select,send_message,select_hex,drand_hex
游戏奖励发放给获胜者为代币转移操作,实现代码如下(这里的draw_data即为计算出结果的hash值,将其备注添加链上):
#向绑定账户发送代币
def drawTokenAccount(sender_public_key:str,privateKey:str,draw_public_key:str,tokenAmount,draw_data):
solana_client = Client(rpc_url)
#发送者
sender_pubkey = Pubkey.from_string(sender_public_key)
#接收者
draw_pubkey = Pubkey.from_string(draw_public_key)
#Token代币地址
token_mint_address = Pubkey.from_string(BOGGY_TOKEN_MINT)
#发送者keypair
sender_keypair=Keypair.from_base58_string(privateKey)
try:
#spl_client客户端
source_token_account=get_associated_token_address(sender_pubkey,token_mint_address)
dest_token_account=get_associated_token_address(draw_pubkey,token_mint_address)
#交易
transfer_instruction = transfer_checked(
TransferCheckedParams(
program_id=TOKEN_PROGRAM_ID,
source=source_token_account,
mint=token_mint_address,
dest=dest_token_account,
owner=sender_pubkey,
amount=int(float(tokenAmount) * 1000000000),
decimals=9,
)
)
memo_instruction=create_memo(MemoParams(
program_id=MEMO_PROGRAM_ID,
signer=sender_pubkey,
message=draw_data.encode('utf-8')
))
# #获取最新的区块hash
recent_blockhash_resp = solana_client.get_latest_blockhash()
recent_blockhash=recent_blockhash_resp.value.blockhash
# # 创建交易并添加转账指令
transaction = Transaction()
transaction.add(set_compute_unit_limit(200000))
transaction.add(set_compute_unit_price(7500))
transaction.add(transfer_instruction)
transaction.add(memo_instruction)
#设置最新区块hash
transaction.recent_blockhash=recent_blockhash
#设置手续费支付地址为发送者
transaction.fee_payer=sender_pubkey
#签名
transaction.sign(sender_keypair)
#发送交易
response = solana_client.send_raw_transaction(transaction.serialize())
#打印交易
return response.value
except Exception as e:
print(f"Exception occurred: {str(e)}")
return "error"
实现效果:
/game 20 即创建了一个奖励为20代币的游戏,这里随机的是[剪刀]
/pk pk者出了[布],所以创建者获得了奖励.
我们可以点击按钮在链上查看奖励内容.
可以看到这里包含了一个转移代币操作,是从pk者转移到创建者中的,同时包含了生成随机结果的hash值以保证游戏的公开和公平性。
3.3 提出功能
用户输入/bind 绑定自己的链上地址后,提出功能即为代币转移操作,主要实现代码如下,这边直接根据用户的ID查到用户的创建的游戏wallet公钥私钥并进行转移:
def drawTokenFromUserId(send_user_id,draw_user_id,gameId,draw_data):
publicKey,privateKey=get_account(send_user_id)
drawPublicKey=getPublicKey(draw_user_id)
amount=get_game_amount(gameId)
tx=drawTokenAccount(publicKey,privateKey,drawPublicKey,amount,draw_data)
return amount,tx
3.4 辅助功能
辅助功能即为telebot消息的回复,实现代码如下:
/rules:
from telebot import types
def handle_rules(bot, message):
# 处理 /start 命令
markup = types.InlineKeyboardMarkup()
item1 = types.InlineKeyboardButton("BOGGY GROUP",url="https://t.me/BoggyCoin")
markup.add(item1)
welcome_message=(
"<b>"
"1.Before starting the game, you need to create(/create) a game wallet and transfer a small amount of sol and BOGGY tokens inward\n\n"
"2.You can send '/game [amount]' create a game(default amount:500),and the Pker reply /pk with [GAME](need enough sol and BOGGY)\n\n"
"3.Waiting for the results, the winner will receive the bonus set by the game creator\n\n"
"4.The [Scissors] will win [Paper],[Parer] will win [Rock],[Rock] will win [Scissors]\n\n"
"5.You Can at /wallet,draw you all token in you bind wallet,you can send '/bind [address]' bind you wallet\n\n"
"[Create With #BOGGY]"
"</b>"
)
bot.send_photo(message.chat.id,open("./img/rules.jpeg","rb"),welcome_message,parse_mode='HTML',reply_markup=markup)
def register_handlers(bot):
bot.message_handler(commands=['rules'])(lambda message: handle_rules(bot, message))
/help:
from telebot import types
def handle_help(bot, message):
markup = types.InlineKeyboardMarkup()
item1 = types.InlineKeyboardButton("BOGGY GROUP",url="https://t.me/BoggyCoin")
markup.add(item1)
help_text = (
"<b>Welcome!</b>\n"
"<b>Here are the available commands:</b>\n"
"<b>[/create] Create you game wallet [DM*]</b>\n"
"<b>[/bind] Bind you draw wallet [DM*]</b> \n"
"<b>[/wallet] Show you wallet Info and Draw [DM*]</b>\n\n"
"<b>[/game] Create Game with amount</b>\n"
"<b>[/pk] Reply the Game Message and Pk it</b>\n"
"<b>[/rules] View more detailed game rules</b>\n\n"
"<b>The [DM*] need DM Bot</b>"
)
bot.send_photo(message.chat.id,open("./img/help.jpeg","rb"),help_text, parse_mode='HTML',reply_markup=markup)
def register_handlers(bot):
bot.message_handler(commands=['help'])(lambda message: handle_help(bot, message))
4.测试视频
video_2024-07-16_11-48-41
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